Portal 2 Test Chamber 20

Portal 1: Test Chamber 17. Great secrets, and the iconic good bye to the Companion Cube. Portal 2: Richochet. (Chapter 3 Test Chamber 10) Since I speedrun this game I just think the out-of-the-box solution to this map is just the most fun and rewarding of the bunch. Portal 2 Cheats, Codes, Action Replay Codes, Passwords, Unlockables for PC. Best archive of Portal 2 cheats, cheats codes, hints, secrets, action replay codes, walkthroughs and guides. Rock Portal Scissors (20 points). Break the rules in Test Chamber 07: Professor Portal: After completing co-op, complete Calibration Course online with a. On the test when Wheatly says he forgot to make an exit, he combines two test chambers. The other one has an exit. If you look at this exit closely right as the two chambers merge, a small, skinny. Chapter 8: Chamber 16 Up ahead, the walls will break apart and some conversion gel will splash around. Put a portal on the conversion gel on the floor near you, then put a portal of the other color on the conversion gel above the door across the gap.

  1. Portal Test Chambers
  2. How To Solve Test Chamber 20 In Portal 2

Page Equipment.Testchamber 19In the 1st space of the testchamber is definitely a higher power pellet dispenser mainly because nicely as a receptor, both placed on the roof. First, location a azure portal on the angled wall structure section under the peIlet receptor, dead-cénter on the cell. Next, position the tangerine portal on the walls panel straight under the pellet dispenser. Simply because shortly as the pellet goes by into the tangerine portal and óut of the azure portal, quickly shift the blue portal away from the slanted cell its presently on (shift it anyplace). With the portal shifted, the pellet shouId ricochet off thé wall structure and jump into the receptor.Move to the other side of the area to find a area with an electrified track for a relocating system.

You can wait for the system and trip it through the area, or you cán warp to á stationary platform that's further down the area by shooting a blue portal onto the wall structure above the system. Move through a nearby fruit portal to reach the system, then look left down the area. You can spot an alcove to the left into which you can flame an orange colored portal. Move back again through the close by azure portal to achieve the alcove.The switch in this little alove temporarily starts a door in the corridor, though the doorway closes too quickly for you to move through while using the relocating platform.

Press the switch and then quickly fire a glowing blue portal through the entrance and onto oné of the wall space of the hall beyond. Glance through a nearby orange portal and wait around for a shifting platform to pass in entrance of the portal get out of you simply created to circumvent the closed door.Think rapidly, 'cause there's another risk simply around the part.

Portal Test Chambers

Further down the corridor is certainly a high power pellet jumping between the extremely narrowly spaced wall space, directly in your way. Quickly fireplace a blue portal onto oné of the dark park scars on the wall to warp the energy pellet out of the area. As quickly as the pellet is certainly gone, instantly fire place an lemon portal onto any close by walls to create sure the pellet doesn'capital t bounce back through the portal loop and re-enter the hall.You have to work quickly once again. Around the next corner of the area is a walls -panel jutting out into the route of your moving platform. Rapidly open fire a blue portal onto the left wall, just past the wall panel and placed high. After that fire an orange portal onto the wall structure board itself.

How To Solve Test Chamber 20 In Portal 2

As the relocating platform provides you to the wall panel, move halfway through thé portal to rest in between the two. When you can observe the moving platform through the portal, leap lower onto it to continue the ride.

Achievement won on 21 April 11TA Score for this video game:Posted on 21 Apr 11 at 03:24, Edited on 20 Aug 12 at 04:52This answer has 102 optimistic ballots and 2 damaging votes. Make sure you sign in to vote.Part 2 - Step 7Use the third cube to block the laser and call the elevator. Now use the white systems to provide the container to the sleeping pad, and proven in the video. Achieve the get out of area, and consider the suggestion from Glados.

Capture a Website on any surface area in the hallway, and take the dice through the some other one, unlocking the achievement!You can furthermore obtain this accomplishment in Challenge mode, playing 'The Chilly Shoe - Hole Flings'.